![]() You can set your factory to automatically produce goods when it has the available resources.If the crates you need to produce something in a factory keep disappearing the moment you put them in the cargo bay, they are probably being taken for use by atmosphere filters, to avoid this you can put the crates directly in the factories storage area.Don't forget to keep building more berths as you expand, even with better alternatives on the fun deck these remain popular.Prioritising upgrades to the berth, recycling station, garbage bots, tube lifts and atmosphere filters will allow you cope better with an increasing number of guests.Make sure to set up berths as soon as the game starts, rather than risking running out of energy early with little way to get more.Using decorations, specifically the flooring fancy, can prevent garbage build up around certain areas.They can be acquired in crate form from the VAL shop, from pirate attacks or salvage events. Medical stations needs to be researched to level 3 to allow the addition of z-ray scanners, consider leaving space to expand your existing Medical stations to include these.This is useful to keep toxic waste and contraband building up and the problems it can cause. SPACEBASE STARTOPIA TOXIC WASTE PROīuildings like the HydroClean Pro Master and Lootbox lottery are popular, but can only serve one customer at a time, consider placing many of them to avoid queues and subsequent negative ratings.You should have multiple space discos per station, at least one medium sized disco per three fun deck segments.Z-ray scanners are required to treat chest burster disease. If you find yourself running out of cargo space often you can shut down harvesting on the bio deck to give yourself some breathing room.Īlso consider replacing them with their higher level counterparts, the Refreshment center and Casino that can serve multiple people at a time.File:Research Tree.Oxygen crates will still appear even when harvesting is shut down. The original file for the tech tree can be found here. Plant research was suggested to be increasing their growth rate/reappearance rate on BioDeck but there's no widespread confirmation. Although there is no official confirmation of this, the 'improved' message will still appear, suggesting something has been changed. ![]() It has been suggested that this research increases their recycle value. Turdite can be researched, as well as Plants and Litter. The purpose of 'improving' these items is unclear. After researching an item nine times, additional items placed on the Analyser will simply vanish.īombs and Artwork placed on the Analyser will just vanish, Corpses will produce an autopsy report.įood Supplies and Mineral Ores cannot be created by your Factories, but can be researched. ![]() You do not get to chose which items are 'improved' when automatic research occurs, they are researched in whatever order the Laboratory decides. ![]() You can chose to research items manually, by placing it on the Analyser, or let the Researchers do it automatically when they have nothing else to do. This decreases the amount of time and Energy each item takes to create in the Factory by 5% per level. This is referred to as 'improving' it in-game. Improvements reduce the cost to manufacture these items in a Factory as with items on the tech tree.Įach build-able/buy-able item on the research tree can be researched up to nine times. They are usually unlocked for construction from the start of the Missions, although occasionally they must be unlocked with Technology crates or research of a Traded item. Certain items can be researched and improved but do not appear on the tech tree. ![]()
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